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Woah! This looks great! >/////<

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will there be an iphone, android and linux version??

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I play on Android using box64! Look for box64, I'm sure you'll get it too!

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The fae prince is a completely waste of time for those wishing to continue this game. Despite proper strategy and planning, unless you wish to devote worthless hours to grinding - it isn't worth it. The fae prince will just spam cyclone and summon bramble, he will attack multiple times in a row and even with Regen on everyone, it;s useless. Ash trying to reduce his MP is also a waste of time as it's MP pool is insanely high. 


If you want a challenge, go forward with this game and keep trying. Otherwise, you'll  just be pulling at your own hair in frustration by the hours wasted on grinding levels to just beat a fairy prince.

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Hi I was just curious there's mention of an item called jerky and well I'd like a little hint as to where to start looking as if I haden't read the comments I'd not know it was even an item I could get. I beat the slime king but once I got to the Alpha wolf he killed me very quickly but no scene of him mating the MC played so what am I missing then? And could I get an idea what the max level is? I only ask as I've seen comments saying the fairy prince is rather hard. Thanks to any help I get and the game is rather interesting so far even if short.

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will the game going to had android version?

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If the menus and transitions at all were faster and some enemies health slightly balanced, this demo would be perfect

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Can someone tell me what do after leaving the  fairy world and returning to the city?

that's pretty much the end of this version

When will the new update be released?

there has been work updates on their panthreon, you can check there for more info

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Hey can you make the fairy prince beatable please

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he is beatable ,you should look into mana draining skills or something like that. since the prince mostly uses spells

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Something that causes me endless frustration in games is when high health enemies have absolutely no indication of how close they are to defeat. I don't want to waste my time throwing myself at an enemy that i have no chance of beating, but i also don't want to waste my time doing a bunch of grinding only to come back and find the enemy a complete pushover

Even in games without visible health bars, there's often something to grasp on to, like how monsters start to limp in monster hunter, or even just a boss going into phase 2 halfway though the fight. Without something like that the fight lacks both gameplay intent and a narrative intensity curve, and instead you just kinda hit it until "whoops surprise it's dead!" out of nowhere

Anyway, my point is that the game looks very nice, and i'm sure you put a lot of effort into it, but i simply haven't the patience to get past the first boss.

Also it took me embarrassingly long to realize the combat was supposed to be turn based >_<' I was swinging my sword all over those slimes and nothing was happening so i was like "Huh, i guess they're immune to sword attacks?" and just jumped past them. Maybe should have read the game description a little closer lol

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The upcoming version will have health bars and allows you to attack enemies to engage combat.

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O really? sweet, i look forward to it, the rest of the game looks really good!

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are there any cheats

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yep try up+down+down+E+Lshift do it in the fairy realm then walk back and you get a  free eggplant soup.

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Genuinely has so e of the hottest scenes I've seen for a while. Hope you keep going.

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Love this game! Looking forward to following its progress ^_^ <3

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Keep up the good work! This, so far, is a great game with lots of potential.

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So where can i get the comic book? Or its not avaliable yet?

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If memory serves, take the bridge bellow the one that leads to the fairy Prince battle toward the left. use the wolf form sniff ability to help if you can't find it, it should be slightly visible at the edge of the platform.

It also could be right of the fairy prince bridge. I don't quite remember just that it was a platform edge in that area.

so played the demo, 0.2.8, a few bugs with saving otherwise a neat dungeon platformer, a little grindy but otherwise a decent game. also buggy when you nominate different width screens.... speech bubbles get redacted cut and combat squished as if the animations and text dont scale with the field of view/screen dimension settings in the .exe launcher. but that asside the game looks very polished if lacking in story detail. though the story unfoling is kinda cool... hope you finish this as its looking like a decent job.

I enjoyed the game but I can't seem to use the healing items when out of combat

E for item quick menu outside battle. I'm glad you enjoyed it.

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i hope this not all dudes or add genderbender in and girls also femboy like content for the game later update 

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Can't handle the gay? This is not meant for you.

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well see ya 

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there's plenty of other games like this with mostly hetrosexual content, try looking that up

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im still wondering why no one said its hard because it is hard grinding like 2 hours now to defeat the fairy and still no way too unfair she can attack 3 times f...... 3 times i cant do anything at all there should be something like difficulty for noobs like myself 

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Are you talking about the Faerie Prince in the goblin camp? I ended up being Level 17 (wolf form) after the fight. Remember to feed the slime in your room, if it becomes level 4 you can summon in battle. 

Dispel buffs and regen on the prince when he casts them, and use your skills. They deal a lot of damage

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เป็นเกมที่ดีแต่ผม จ่ายเงินไม่ได้อะ อดเล่นไปเลยสิครับงานนี้ฮาๆ อยากเล่นมากแท้ๆ หวังว่า ในอนาคตจะมีการชำระเงินรูปแบบอื่น เช่น ทูวอเรท อะไรแบบนี้ และหวังว่าในอนาคตคุณจะลงขายในสตีมนะ

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this person is speaking thai and says something like: 

I like the game its fun, I hope you can later sell it on steam.


แปลมัน

so i found a glitch where if you attempt to open the chimera menu, when your first in slime form you just get softlocked

Loving the game so far and there is so much potential with a base game as amazing as this. I would Suggest some QoL changes to make the small things more user friendly like in game button layout, option to change some buttons, in battle descriptions of some abilities/colour coding, bulk selling, in shop item comparisons

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so love this game, but after defeating the fairy prince and leaving the fairy kingdom what do i do?

thats the end of the demo

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Love this game so much! 

I noted a weird bit of dialogue when I turned in the quest to the Master after the aquaducts. It mentions that the PC turned into a slime but they didn't until that scene? Not sure if it is old text.

I know the slimes grappled him but I was able to escape and kill them. Did I miss a scene? I admit that I tend to grind so I was level 6ish around that encounter....Was I supposed to lose that one?

Anyway, great stuff! I am excited to see where this goes!

Is there a guide to clear each level, now i'm stuck in the pirate port can someone tell me what should i do?

 ๋...

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I've always loved games with graphics like this in my childhood and now I can enjoy it as an adult even. :D I really like it and it has a huge potential, though I have some problems. There should be an option that leads me back to the main menu to reload other loads and such problems like when I  start the game, if I point the cursor to the character, a little window pops up and sometimes it's bugging in the early phase and in the late phase it's completely disappears. When I shop it would be cool to see how many potions do I have when I want to buy some. The running animation is kinda weird and the jump is like flying. Still, this is my favorite itch.io game right now and you made a really great job! I can't wait to play it again!
Oh, and another problem, when I "die" I mean getting F-ed, I lose my potions during the previous fight if I use and like in the goblin encampment I couldn't go back to buy some. It would be cool after a losing fight to keep my potions.

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Oh wow that's awesome I love this game so far can't wait for more please keep up the great work

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Hey there! I just wanted to share how much I'm loving the game right now. Seriously, if you keep going in this direction, it's gonna be awesome! The style, the little hidden things (they're still surprising me!), the dialogues, and the overall atmosphere are just top-notch.

But hey, when it comes to gameplay, I've got a small suggestion. It would be great to have a bit more guidance, you know what I mean? I mean, here I am, after finishing the game and trying to write a comment, only to find out there are shortcuts I never knew existed. I stumbled upon a lot of cool stuff on my own during gameplay, and that's cool and all, but sometimes it can feel a bit overwhelming and leave me feeling a bit lost.

Oh, and can I make a humble request? Pretty please, can we have an "Are you sure?" dialogue after hitting the surrender button in combat? You won't believe how many times I accidentally surrendered, when I i thought I was playing as someone else entirely. It's a bit embarrassing, to be honest. Having that extra step would save us from those random moments of surrender, haha!

Alright, enough with the suggestions. I just wanted to say a huge thank you for this amazing game so far. I'm super stoked for the upcoming updates! Seriously, I can't wait to see what's in store. With the awesome elements already in place, and maybe a little more guidance and that "Are you sure?" dialogue, this game is gonna be really fantastic.

Thanks again, and keep up the fantastic work!

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Great game but the goddamn fairy prince is wayy to op. You could lower his health to 1500 or nerf the cyclone ability (which he basically spams every other turn), and the fact that he can get an extra turn the second one of your allies goes down means he WILL down another the next turn.


Edit: i read lower that even in max level, he will still be a bit challenging. Thats probably another sign to nerf him.

I slayed monsters until I was max level and then just used Lyric to keep up the healing over time on everybody. I struggled a lot before but with that it was surprisingly easy, but I absolutely get what you mean, was stuck there for some time.

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Actually every single JRPG is about to grind levels. JRPG games are tend to be mathematically correct at some points, given a little rng into the system. If you want to beat them, then go and level up your characters, this is always the key in every single jrpg game. The difficulty is just right. What the point of playing a game if you are always winning.

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Ight, you got a point. But it still feels a bit too much

Fighting even under-leveled (within reason) isn’t that tough if you focus on draining his mana first. As long as you’ve got good defensive equipment on the squishies to prevent one-shotting and apply regen you won’t even need to use much in the way of items.

Solid game so far!

Only concerns I have at this moment is that when fast traveling or during cutscenes it seems you revert to human form, at least with cutscenes it should go back to beastform after its done? I obtained both soul gems without getting locked into the respective beastform, so my leveling of the forms was behind the curve.  I like doggies!  Slime pet doesn't seem to do anything, but I figure that is in progress.  Some events/cutscenes may be fun to have slight variations based on form.  The double monument area, aside from the credits, seems like it could be a mid/late/end game boss fight spot, maybe even for an upgraded version of the two respective forms?  The chest in the area outside the Fae shrine is impossible to get, even when I do it right to jump off the edge and then air dash I can never end up being high enough to land on the platform.  While I agree with others that the fight against the Fae Prince is hard, all it took was some grinding to max level and proper equips from Goblin Store and chests in the forest, so I feel like you may need to give a hint or two to players.  It would be nice for each form to have a passive non combat ability, I know the slime one seems to be able to use grates, wolf form perhaps for climbing or slight movement speed increase?  In the end I don't know what you have already planned, but I think it would fun to play again, if changes to game require/force restarting, I did make a few mistakes that caused me to have to grind more.

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Thanks for the feedback! Monsterforms are still a work in progress however beastform does have a special ability to sniff out hidden items and treasure, mostly limited to the goblin encampment at this time.

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Sounds good!  I think I only managed to avoid the situations where the initial transformation would take place.  I don't know if this is intentional or not, but makes it a bit of a bummer to have lost out on utilizing it sooner.  One idea would be to work so  that it happens regardless of win or lose, but the scene varies.  Such as the alpha wolf for example, you have to fight him no matter what, but the food still stops him from waking the camp, "I can't entirely ignore my job / I must test you" sort of deal?  I don't really know, but still feels like they may need to trigger transformation regardless?  As it also stands to have story purposes!

Some people don't like furry stuff so I'm trying to strike a balance here. The jerky was meant to be an obscure option but there should be more wolves available if you miss out the first time. 

I really can't wait for that dragon though. xdd

Is there going to be a Mac version?

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i wish you could be transformed while in the backrooms scene

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I'm not sure what I'm supposed to do when the gates are locked and my hands are too slimy to pull the lever? I can't exactly un-slime my hands.

EDIT: Never mind, I figured it out. Thought if I *had* a special ability I would be notified, but I guess I'm just supposed to try it.

EDIT 2: Ok, apparently progressing past the Slime King requires me to actually beat him -- no surrender option, just a game over -- which is not really the type of content I'm looking for... so I guess this game isn't for me.

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If you press windows + F3 it can show you the health bar of enemies and alliesby

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its really helpfull

Wow thanks dude, never know that shortcut.

Hope Development is going well

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Hi. Are you going to make mobile version???

Hi ! I just finish the demo and I loved it ! It was really fun to play. I like that every enemies can have sex scenes (even pixies, I wasn't expecting that xD) and that there are cool "secret" events like in the dark street, I find it purely by chance. I hope I didn't miss any events. The only complaint I can make is that the second boss is maybe too difficult for a second boss. And that I wish we can know the enemy health bar. (Also is there a sex scene with Colton (the buddy that is in the tavern) ? Because I maybe miss this one.)

Thanks for the feedback, Colton's scene is not in the game yet.

hi i have a problem with the big slime , i cant beat it , how can i do this?

Hi! Go back to fighting regular slime, raise your level and Ash's. Attack mostly with magic.

So I found An odd bug that really should be made into a feature.

For clarification I still don't know the specific criteria, however occasionally the MC will be directionally inverted in loss/submitting scene for wolves. Screenshot example below. Happens after the transformation fade sequence, given the transformative requirements likely exclusive to post Fairy Prince.

For context on how I found this I was trying to see if the wolves have a game over scene.


Ok thanks, I should be able to fix it.

After beating the goblin camp and getting the beast stone, i'm stuck as a human and can't open the transform menu, is there something i need to do to unlock it again?

Unfortunately this is likely the result of a bug in this version and I don't think there's a way to unlock it again, sorry.

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