0.2.8 is the version I played. So I'm gonna talk about it honestly. The art and animations are impressive. The combat for the most part feels well done. I enjoy the moon jump. The Pet slime is my favorite, I named him Porbo, he is pink and I put a cherry on his head. I think that's it for positives at the moment. I had a few complaints. One being how slow the game feels. The animations feel slow and the characters text is slow; I can not mash through some of the text but other times I can. A fast forward function (not a skip) would be most appreciated. Buying from the shop and feeding your pet must be done one by one. Buying in bulk is important. Next is item descriptions, they are necessary and should always be available, for the quick menu and especially within shops, enough said. I would also like to see buffs and debuffs characters have when I hover my mouse over them. Enemy health would be nice to see; it could be something that only becomes available after you've defeated like 5 of the same enemy. Being able to load the game or go to the main menu from within the game, the only way I could do this was by closing and opening the game again. Objectives should be known to the player in some way, an in game note pad that tells to player to "go here" so that they do not get lost on their objective. A level up sneak peek, essentially a thing that says, your next ability will come at level 8 then again at level 10. Not saying what it is but gives you an objective when leveling up, especially for your transformative abilities. Being able to first strike your enemy, being able to hit them with my sword before the battle and then immediately start the battle with me thwacking them on the head dealing some damage. The list of Keyboard and Mouse controls should be listed within the game so the player knows, you could put it in the options menu off to the side or a short tutorial in the beginning. Honestly my list of complaints were twice as long until I saw the Keyboard and Mouse controls a moment ago while writing this, I did not know I could dash or skip scenes. Although that is partly my fault for not reading and just downloading, the pretty pictures distracted me; I just assumed controls would be in the game.
I played through the demo and found the game to be quite enjoyable, though I did encounter a major bug. The game becomes softlocked if you try to select chimera genes when you don't have any traits to choose from.
That does indeed seem to be the case. I've done further testing and not encountered it on most other aspect ratios, albeit I have enough experience in coding to know niche cases are to be expected. As a precautionary measure, it might be good to add a keybind to forcibly close the menu/shop during playtesting, but overall you've done a very good job avoiding game-breaking bugs.
I think the game has good potential and is pretty well polished for a demo. the theme and art style are very distinct and fun to see. my favorite character is deff ash.
the thing that I think the combat lacks is a tank for the group, because we have a rogue/mage a healer and a dps. but there's not really a way to focus damage away from your healer.
thanks for making this fun game. I enjoyed myself. I hope to see more from you in the future!
Yea you got to NERF the fairy prince. he deals too much damage for a second boss, and I use 5 Shadow Orb and still can't beat him. How much health does he have on him? I'm level 12, Ash is 11 and Lyric is 11. Am I too low for him?
1 Ash's dispel to remove his defense boost, and regen will really help
2 character levels should probable 13-15 (15 is max lvl in this version)
3 The MC's monster forms lvl independently of the character.
4 the chimera system in this version allows you to take traits from other forms (for example hp slime form poison spit or hp boost added to MC's wolf from)
5 Lyric is your healer, but Ash can also use blood drain to help recover hp.
6 stock up on elixirs for quicker recovery
7 bleed from MC's ripper skill seems to do more than poison, corrosion, or curse for damage over time.
8 give the shelter ring to Lyric he's to help him tank some of the Fairy Prince's attacks.
other than those all I can say is the fairy prince has at least 3000 hp minimum, so be prepared for a drawn out battle.
Click the character portrait on the left side of the menu with the equipment tab open. Same hold true in other menus from the pause menu. I know it doesn't look like it should work, but it does. Also remember character classes; different dagger types are Ash's class for instance, equipment is not universal in this.
Alright, after sinking some more time into this, i have to say that poison NEEDS to be nerfed. a 50 something damage hit along with an immediate proc of 40? Not fun, and a pretty major difficulty spike going from the slimes to the woods. i understand that slimeform gets some minor poison resist, but ash does not. Adding a small blurb when he tell you to prepare reminding you to stock up on antidotes would be nice. Maybe also change poisons damage from a flat number to a % based on max hp, like 15-20 % of max hp as damage, that way its still a threat but it wont end your character in 3 turns or less. Maybe also add some skills to the base adventurer form, like a taunt skill, or a guard stance. since we cant equip our allies (that I've found, or maybe there's a bug there) it would go a long way to making things much more manageable, particularly against tough fights. Lastly, healing items should also be tweaked, maybe take a page out of the Tales series and have healing items be limited amount in inventory, but heal a large % or max hp, like the 30% apple gel. Would save the need to go potion, high potion, mega potion, etc etc and make healing items a bit more tactical in their use. If not then maybe a bump from 100 to 150, so they're more relevant in these first 2 dgns we have access to. All in all its shaping up to be a really good game, the only minor gripes i have is lack of party customization and no skill descriptions for party skills (have no idea what the diff between ephemeral edge and sneak attack is) But im excited for more, will prolly pledge once my finanaces get in order, thank you for your hard work
Edit: found how to equip allies, its by clicking their portrait with the equip window open. Will also ask to make left and right arrows in window for a slightly easier time.
yup, found that too. Was so used to switching between chars in window i missed how it was done in this game. (clicking portraits while the window was open) Lol i hit every button on my keyboard thinking there was a hotkey for it XD
I played the demo and I really liked how polished the art and the animation of the game looks, so I look forward to the later builds when new enemies / partners are added. And I'm hoping that there could be a somewhat balanced amount of content for players who favor different positions in the future.
The game is looking great! I absolutely love the concept, and look forward to where it will take us in the future. The story so far is interesting and I look forward to see more of it.
I've played through twice now, once as a pure "virgin" and another where every single enemy wrecked my character ... The difference in progression was pretty fun, and the first playthrough was quite challenging without the skills and passives from the Soul Gems! There are a few scenes that don't fit in well tho, if you avoid surrender at all times. Maybe I'll try taking note of these at some point.
TL;DR, thanks for the great experience! I look forward to the future of this project.
PS: I wonder if we'll get "The Shape of Water" experience by bothering the fishes in the fairy cave, in the future ... ;)
I assume it's because the wolf is a transformation. Also, the game is still early in development and a lot more options will be available in the future.
I mean, that works. Having monsters do the riding adds an additional layer of variety to just getting dicked, I think.
There are also the scenes between the MC and his teammates. Since the description did not specify what 'bang your buddies' means, I assume that we can have both more top and more bottom options...?
so far just your companions can be topped and I only know of 2 chances with a potential of 3 different scenes, they may change that in future up dates but I think the mc is supposed to be a primarily submissive character but I'm just guessing. if your looking for 18+ adventure games that are more more versatile on position I could make some recommendations
Loved the game so far! Just curious when the demo ends? It said I need to meet my buddies in the tavern but the story doesnt continue. Either way keep up the good work!
Thanks for the help! I guess I need an ingame quest tracker or some sort of guide because I now have to leave through the east gate and it wont let me so I guess I might have missed something? No idea, anyway a quest tracker would be great in the game to be honest :)
Bugs: When King Slime despawns it leaves an appendage behind. When post-game fighting King Slime the player character's model was reversed.
Suggestions: More than four saves, especially considering that segmenting off each section for time-sensitive scenes already take more than is available. Being able to change keybindings in the menu rather than when starting the game.
I find that he becomes a lot easier once ash learns the skill 'spectral sever', (happens around lvl 12/13ish) as you can drain him of all his MP within the first few turns. then he'll start whiffing all his spells and you can just whittle down.
I trying that and no luck. His ridiculous amount of damage he does and furthermore that he can attack multiple people at the same with High damage is just unfair, no mater how many potions I buy or how much I heal, he just completely eat my health I just Healed. Than, I have to play the guessing game on should I heal at 60hp and get all my heal taken away in one hit and possible die from the continuous attacks or should I go in for the attack and still die. I think this boss needs some serious tweaking and at least have some sort of trade off because having high damage, high health, and high mp is extremely unfair. But anyways, enough of my ranting. I as of now have to grind to level 20 and come and see can I beat him.
I found that as long as you keep everyone with a constant regen his damage is completely manageable. I beat him at level twelve. the thing I needed was the dispel to negate his own regen cast.
You've probably figured it out but you'll have to grind a little bit. By the time you run the dungeon once your only lvl 4 you'll want to be lvl 5 or 6. The slimes will respawn pretty quickly if you run back. lvl 5 can still be tricky but if you use Ash's muti hit skill and your poison and potion when you need to it can be done
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This have NSFW?
Is the nsfw content entirely MxM and/or MxMonster?
Yes.
0.2.8 is the version I played. So I'm gonna talk about it honestly. The art and animations are impressive. The combat for the most part feels well done. I enjoy the moon jump. The Pet slime is my favorite, I named him Porbo, he is pink and I put a cherry on his head. I think that's it for positives at the moment. I had a few complaints. One being how slow the game feels. The animations feel slow and the characters text is slow; I can not mash through some of the text but other times I can. A fast forward function (not a skip) would be most appreciated. Buying from the shop and feeding your pet must be done one by one. Buying in bulk is important. Next is item descriptions, they are necessary and should always be available, for the quick menu and especially within shops, enough said. I would also like to see buffs and debuffs characters have when I hover my mouse over them. Enemy health would be nice to see; it could be something that only becomes available after you've defeated like 5 of the same enemy. Being able to load the game or go to the main menu from within the game, the only way I could do this was by closing and opening the game again. Objectives should be known to the player in some way, an in game note pad that tells to player to "go here" so that they do not get lost on their objective. A level up sneak peek, essentially a thing that says, your next ability will come at level 8 then again at level 10. Not saying what it is but gives you an objective when leveling up, especially for your transformative abilities. Being able to first strike your enemy, being able to hit them with my sword before the battle and then immediately start the battle with me thwacking them on the head dealing some damage. The list of Keyboard and Mouse controls should be listed within the game so the player knows, you could put it in the options menu off to the side or a short tutorial in the beginning. Honestly my list of complaints were twice as long until I saw the Keyboard and Mouse controls a moment ago while writing this, I did not know I could dash or skip scenes. Although that is partly my fault for not reading and just downloading, the pretty pictures distracted me; I just assumed controls would be in the game.
Where are the controls that you found?
I played through the demo and found the game to be quite enjoyable, though I did encounter a major bug. The game becomes softlocked if you try to select chimera genes when you don't have any traits to choose from.
It's possible that the back button is just off-screen depending on what aspect ratio you are playing on. I think this was fixed in the new version.
That does indeed seem to be the case. I've done further testing and not encountered it on most other aspect ratios, albeit I have enough experience in coding to know niche cases are to be expected. As a precautionary measure, it might be good to add a keybind to forcibly close the menu/shop during playtesting, but overall you've done a very good job avoiding game-breaking bugs.
would be v nice if someone wrote a guide for this, some parts of this are confusing
Hey there!
I really enjoyed your demo.
I think the game has good potential and is pretty well polished for a demo. the theme and art style are very distinct and fun to see. my favorite character is deff ash.
the thing that I think the combat lacks is a tank for the group, because we have a rogue/mage a healer and a dps. but there's not really a way to focus damage away from your healer.
thanks for making this fun game. I enjoyed myself. I hope to see more from you in the future!
Yea you got to NERF the fairy prince. he deals too much damage for a second boss, and I use 5 Shadow Orb and still can't beat him. How much health does he have on him? I'm level 12, Ash is 11 and Lyric is 11. Am I too low for him?
Notes: I can't block his goddamn special attack. Does anyone know tricks or anything to beat him? I'm very thankful for that
He's a tough one, but not impossible:
1 Ash's dispel to remove his defense boost, and regen will really help
2 character levels should probable 13-15 (15 is max lvl in this version)
3 The MC's monster forms lvl independently of the character.
4 the chimera system in this version allows you to take traits from other forms (for example hp slime form poison spit or hp boost added to MC's wolf from)
5 Lyric is your healer, but Ash can also use blood drain to help recover hp.
6 stock up on elixirs for quicker recovery
7 bleed from MC's ripper skill seems to do more than poison, corrosion, or curse for damage over time.
8 give the shelter ring to Lyric he's to help him tank some of the Fairy Prince's attacks.
other than those all I can say is the fairy prince has at least 3000 hp minimum, so be prepared for a drawn out battle.
How to give items to others?
Click the character portrait on the left side of the menu with the equipment tab open. Same hold true in other menus from the pause menu. I know it doesn't look like it should work, but it does. Also remember character classes; different dagger types are Ash's class for instance, equipment is not universal in this.
Thx, it works! I've already defeated elf prince but i hope that game is still in development and i'll use it in further playing :)
Alright, after sinking some more time into this, i have to say that poison NEEDS to be nerfed. a 50 something damage hit along with an immediate proc of 40? Not fun, and a pretty major difficulty spike going from the slimes to the woods. i understand that slimeform gets some minor poison resist, but ash does not. Adding a small blurb when he tell you to prepare reminding you to stock up on antidotes would be nice.
Maybe also change poisons damage from a flat number to a % based on max hp, like 15-20 % of max hp as damage, that way its still a threat but it wont end your character in 3 turns or less.
Maybe also add some skills to the base adventurer form, like a taunt skill, or a guard stance. since we cant equip our allies (that I've found, or maybe there's a bug there) it would go a long way to making things much more manageable, particularly against tough fights.
Lastly, healing items should also be tweaked, maybe take a page out of the Tales series and have healing items be limited amount in inventory, but heal a large % or max hp, like the 30% apple gel. Would save the need to go potion, high potion, mega potion, etc etc and make healing items a bit more tactical in their use. If not then maybe a bump from 100 to 150, so they're more relevant in these first 2 dgns we have access to.
All in all its shaping up to be a really good game, the only minor gripes i have is lack of party customization and no skill descriptions for party skills (have no idea what the diff between ephemeral edge and sneak attack is)
But im excited for more, will prolly pledge once my finanaces get in order, thank you for your hard work
Edit: found how to equip allies, its by clicking their portrait with the equip window open. Will also ask to make left and right arrows in window for a slightly easier time.
hey you can read short descriptions of the ally abilities in the class menu if im not mistaken.
yup, found that too. Was so used to switching between chars in window i missed how it was done in this game. (clicking portraits while the window was open) Lol i hit every button on my keyboard thinking there was a hotkey for it XD
Hi, Dev
I played the demo and I really liked how polished the art and the animation of the game looks, so I look forward to the later builds when new enemies / partners are added. And I'm hoping that there could be a somewhat balanced amount of content for players who favor different positions in the future.
Thx for the experience!
game GOOD no cap ong, ong
woww this game looks so insanely polished oml (there are some big bugs tho eg your char just dissapearing)
The game is looking great! I absolutely love the concept, and look forward to where it will take us in the future. The story so far is interesting and I look forward to see more of it.
I've played through twice now, once as a pure "virgin" and another where every single enemy wrecked my character ... The difference in progression was pretty fun, and the first playthrough was quite challenging without the skills and passives from the Soul Gems! There are a few scenes that don't fit in well tho, if you avoid surrender at all times. Maybe I'll try taking note of these at some point.
TL;DR, thanks for the great experience! I look forward to the future of this project.
PS: I wonder if we'll get "The Shape of Water" experience by bothering the fishes in the fairy cave, in the future ... ;)
i'm wondering why haven't you made nude version of the wolf and also why aren't wolf available at the start of the game too when you chsoe the race?
I assume it's because the wolf is a transformation. Also, the game is still early in development and a lot more options will be available in the future.
will there be a Mac version out soon?
How can I change from wolf to man?
You need to find the Beast Gem so you can revert back! Once you have it, "V" is the default key for transformations outside of combat.
So,are we able to top everything or are we forced to bottom with no options to top at all?
yes topping is illegal
I have the same question. I played the demo but seems that currently there is only one option to top, so hopefully there would be more.
I mean the description does say "Get dominated by monsters" so unless your into being a submissive top Idk if that's going to be included
I mean, that works. Having monsters do the riding adds an additional layer of variety to just getting dicked, I think.
There are also the scenes between the MC and his teammates. Since the description did not specify what 'bang your buddies' means, I assume that we can have both more top and more bottom options...?
when you go to the fairy realm you can top one of your companion
And no one else? You're forced to bottom in every other situation?
so far just your companions can be topped and I only know of 2 chances with a potential of 3 different scenes, they may change that in future up dates but I think the mc is supposed to be a primarily submissive character but I'm just guessing. if your looking for 18+ adventure games that are more more versatile on position I could make some recommendations
Really love the game. Finally human kind game has released... Love this.
so, are there plans for a furry protag or no?
One of the transformations makes you into a wolf, another turns you into a dragon.
how do you get the dragon one
Loved the game so far! Just curious when the demo ends? It said I need to meet my buddies in the tavern but the story doesnt continue. Either way keep up the good work!
I initially got stuck there too, You actually just go talk to Lukka, there is no exclamation point but that's how you continue from there.
Thanks for the help! I guess I need an ingame quest tracker or some sort of guide because I now have to leave through the east gate and it wont let me so I guess I might have missed something? No idea, anyway a quest tracker would be great in the game to be honest :)
Quest board now acts has a fast travel interaction point, just use interact on it and you can go to the new location.
why you dont give option to pick furry race through game contains it in gallery
The hero can become a furry after he fucks a wolf, it's a transformative not a fixed race.
Thats a shame
An amazing game so far! would be good if this game will have an Android version!
Love it a great demo so far haha I enjoyed the stuff with buddy hopefully will see more of him in future updates ❤️😄
AMAZING! I AM FOLLOWING YOU!
P.S. Do you have discord group?
Thanks! The discord is for patrons only right now.
Really nice game! Good job dev!
Bugs: When King Slime despawns it leaves an appendage behind. When post-game fighting King Slime the player character's model was reversed.
Suggestions: More than four saves, especially considering that segmenting off each section for time-sensitive scenes already take more than is available. Being able to change keybindings in the menu rather than when starting the game.
Thanks for the feedback, more options will be added.
Nice art... no maidens tho.
awesome! wanna play it with controller so Ill wait till it finish and have functional settings
i love the game but the fairy prince need some re- tweaks. he attacks for too long and does too much damage.
I find that he becomes a lot easier once ash learns the skill 'spectral sever', (happens around lvl 12/13ish) as you can drain him of all his MP within the first few turns. then he'll start whiffing all his spells and you can just whittle down.
I trying that and no luck. His ridiculous amount of damage he does and furthermore that he can attack multiple people at the same with High damage is just unfair, no mater how many potions I buy or how much I heal, he just completely eat my health I just Healed. Than, I have to play the guessing game on should I heal at 60hp and get all my heal taken away in one hit and possible die from the continuous attacks or should I go in for the attack and still die. I think this boss needs some serious tweaking and at least have some sort of trade off because having high damage, high health, and high mp is extremely unfair. But anyways, enough of my ranting. I as of now have to grind to level 20 and come and see can I beat him.
I found that as long as you keep everyone with a constant regen his damage is completely manageable. I beat him at level twelve. the thing I needed was the dispel to negate his own regen cast.
same honestly I see a lot of people had problems beating him but it was the alpha wolf that I had a hard time with
how the fuck do you defeat the king slime
You've probably figured it out but you'll have to grind a little bit. By the time you run the dungeon once your only lvl 4 you'll want to be lvl 5 or 6. The slimes will respawn pretty quickly if you run back. lvl 5 can still be tricky but if you use Ash's muti hit skill and your poison and potion when you need to it can be done
This game is amazing
主人公の全裸MODの通常時のチンコバージョンも作ってください!!
Please let there be an android APK realise
This is an incredible game so far! Can't wait for further updates :
Seems interesting