0.3.3.1
Monster Souls: Chains of Chimera » Devlog
0.3.3.1 Changelog
- Fixed issue that would arise when the party is taken to the dungeon when hero is not in dragonform.
- Fixed issue with surrendering to Hoplites after already going through the colosseum battle.
- Fixed issue with "Retry" on Dragon game over.
- Fixed issue with auto-save not working after transitioning to a new area, resulting in player being set back to a previous area when "retrying" on a game over.
- Fixed backwards facing party during some battles.
Currently "Retry" and "Give In" both result in a reload of an auto-save that happens after entering a new zone. The Dragon boss battle is the only exception, with "Give In" leading to a post defeat scene with a slightly different outcome.
Files
MonsterSouls_0.3.3.1_win.zip 571 MB
94 days ago
Get Monster Souls: Chains of Chimera
Monster Souls: Chains of Chimera
Turn based role-playing game in development for PC! Bang your buddies, get dominated by monsters, and gain cool powers!
Status | In development |
Author | monstersouls |
Genre | Role Playing |
Tags | 2D, Adult, Bara, Erotic, Furry, Gay, JRPG, LGBT, Monsters |
Languages | English |
More posts
- 0.3.592 days ago
- Chapter Three and Steam Announcement98 days ago
- 0.2.9.4 now available on itchNov 03, 2023
Comments
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I'm absolutely thrilled with the new content (although it does seem... emptier somehow but I think that's because there isn't a town/settlement (like the city/merc camp/smuggler's hideout) before getting to the top - so that's a 'me' thing. LOL. But I have noticed something... trying to back out of a selection just isn't there. For example, if you Load Game at the start, then Close, the menu doesn't come back. Another instance: if, out of combat, you select a potion to give, you can't back up and choose a different potion (i.e. you don't need health anymore but Ash needs Ether). You can only do that if you hit Q again. In combat, you can't go back to the main selection of items (Attack, Skill, Magic, etc) if you accidentally chose something you didn't mean to (i.e. Chose a skill instead of magic) before you select a target. Basically, it acts like you're stuck in a given action even though you haven't targeted anything. That's more of a QoL thing, though. Also, when in a store and selecting equipment, you can't click/tab or anything on any of the character portraits so you can compare equipment (for Ash or Lyric). It's permanently on Hero so you can't easily tell if that new outfit in the list is an upgrade for Ash.
The start menu not coming back is a bug added with 0.3.3.1, it will be fixed in the next version.
When you use an item, you enter a use item context and need to hit the cancel key/button to go back to inventory.
In combat, again use the cancel key/button.
In the store you can cycle characters with the bumpers on the controller or page up/page down.
I know these aren't intuitive right now, especially if you are using mouse and keyboard, but the function is there.
Thanks for the feedback.
For the record, you're awesome! :) You uploaded 3.5 while I was in game with 3.3 and found the keyboard cancel key by experimenting (took me a bit to realize it was the ` key). It's not listed in Options > Keyboard. Then I got 3.5 and saw that the close button in the Load Menu now showed the keyboard shortcut instead of the gamepad button and there it was! lol. I saw there are a number of other fixes in 3.5 too. (Now one more thing: is the sword you get from the tavern... *looks around to make sure no one is listening* ... is it supposed to be extremely overpowered?)